Filed under Gaming

Angry Birds Android Ad Monetization Range Is About $2.00 per download per year

Revenue is about $1 million per month and total downloads are more than 7 million.  At an annual rate, that’s about $2.00 per download.  This is a pretty rough estimate and doesn’t consider retention or lifetime value.

That number compares favorably to the cost of the app on the iPhone, which is $0.99.

Angry Birds On Android Projected To Generate $1 Million Per Month In Advertising.

Economics of Flash Games

There is too much reliance on advertising and not enough on sustainable paid methods, or “offers” such as subscriptions, in-game consumables, and level un-locking to encourage people to pay–and create an actual business.

via ‘Freemium’ beats advertising for online games | Software, Interrupted – CNET News.

Facebook Monetization/Revenues: Platform Payment Providers Report Strong Growth in Q1

I’m an ad guy and usually don’t post stuff on virtual currencies so I’ll stick to articles that give good overviews:

consumers on the whole are showing increasing demand for virtual currency – not only within Facebook but across social networks (like MySpace and hi5), emerging mobile platforms (like the iPhone), and online games in general. (You can track the social games space in detail at Inside Social Games.)

via Facebook Platform Payment Providers Report Strong Growth in Q1.

IPO window not completely shut- Look at China

Chinese gaming company Changyou.com. Ticker CYOU, the new IPO rose 25% today

Link

The Economics of Video Games

A good NYT article on the economics of video games:

“The model as it exists is dying,” said Mike McGarvey, former chief executive of Eidos and now an executive with OnLive, which delivers games from the Internet. He said consumers were looking at games for consoles and saying, “This is too expensive and there are too many choices.”

Link.  Good growth stats, monetization, market size, and other trend information.

Microsoft Needs To Adapt To The Market

Ballmer on piracy in China:

"China's not really very important to our business right now," Steve said in Australia last week.
"I'd like it to be but it's not because of the high rate of piracy of
intellectual property. We need some IP reform in China for it to be
important to our financial results."

That's a very American way of thinking, but I give Microsoft more credit than this because I've talked to guys in their gaming unit and they are very knowledgeable about the Chinese market and the issues with piracy. 
They've tried to adapt to this market by offering more online based games.  It's their way of keeping one foot in the door or a huge market. 

Casual Gaming Ad Insights

An industry exec tells us that ad rates are ramping up along with the
games’ popularity. Video ads displayed while a game is loading (or
alongside a game) are fetching CPMs between $15 to $20, we’re told,
while display ads placed on around the games can garner CPMs of up to
$10. What isn’t selling, we’re told: In-game ads inserted on the fly into games users download.

Link

Warcraft, the gaming cash cow

These numbers are just utterly ridiculous:

"Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers
around the world. Online gameplay costs an average of $15 USD per
month. Those 10 million paying subscribers include 5.5 million players
in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft
brand was first introduced in 1994 and World of Warcraft was launched
in 2001."

Link

EA Tries Out Ad-Supported Model

“Before it was a battle for a few operating margin points here and
there,” Mr. Schachter said, “but when you look at the Asian companies
like Shanda or something like World of Warcraft, you talking about a 40
percent operating margin business, which is just in a different league
from the U.S. companies. So the U.S. publishers like E.A. have to be
looking at those models with envious eyes, and those companies will
have to experiment.”

Link

Eyeblaster All About In-Game Ads

This is an interesting in-game ad format: 

Modeled after the long-running show, The Price is Right includes
dynamic embedded advertising in less-than-conspicuous places, such as
the parts of the game that include products and prices.

Link.

Follow

Get every new post delivered to your Inbox.

Join 102 other followers