App developer’s pov on learning about free vs paid pricing:
I wasn’t very competitive against Pocket with Instapaper, and Pocket “won” (at least in the sense of having far more users, although if I had to choose either company to be running today, I’d definitely pick Instapaper). I’m trying not to repeat my mistakes, and one of the biggest mistakes I made was putting short-term gain from paid-app sales above long-term growth. I watched my biggest competitor clone all of my features, raise VC money, and hire a staff. I knew he’d go completely free months before he did. He wasn’t doing anything I couldn’t do, but I wasn’t doing it. I knew I was vastly outgunned, but I just sat back and let it happen.